Final Fantasy XV’s May update includes a survey that asks for what DLC you want to see in the future. Along with some other minor features like bug fixes and snapshots added to Hammerhead, Square Enix added a survey to the main screen of the game’s menu that allows players to vote on what they’d like to see in a future DLC. The survey screen tells players that “Items that receive many votes may be included in future updates.”
There has been a debate going around about patching in content after a game is made, released, and sold. I’m not talking about DLC, oh no, what I mean is content that should have been in the game originally, but was cut out due to constraints of some sort and being added into the game free of charge later on. Perhaps the most prominent example of this is Final Fantasy XV, which only a few weeks ago, got it’s first patch of additional content.
The Walking Dead: A New Frontier episode 3 was released on March 28th.
Spoiler Alert: This article will cover the events of episode 3 as well as prior episodes in the series, including season 1 and 2.
A few days ago, Square Enix released a free update to their hit game, Final Fantasy XV. The Moogle Chocobo Carnival can be accessed from the main menu. Therefore, you only need a single save file, at any point in the game, to play it. I recommend using your main save since some items you gain during the carnival will be moved over to your main file.
Upon entering the carnival, Noctis is met with Carbuncle, the creature who players first meet in either the tutorial of Final Fantasy XV or the Platinum demo. Carbuncle gives Noctis his first quest, which is to earn enough choco-mog medallions to trade in for a coupon that gives the player a nights stay at the Leville and an exclusive seating for the firework show. You can earn medallions in a few ways; you can earn them by completing quests, playing mini games and finding them around town, but I’ll get to that part later.
First, I want to talk about the aesthetics of the carnival. Altissia has been completely transformed. Every NPC, building and street is adorned in colorful decorations. The NPCs are talking about things happening at the carnival, adding to the playful atmosphere. The vibrant environment only made me more excited to dive in and see what the carnival had to offer. Just make sure you equip the new outfit that comes with the update; Noctis’s usual black outfit will feel out of place. However, I was a bit disappointed that my bros weren’t by my side. I would have loved to hear some carnival exclusive banter. But, I digress. Noctis is still a good sport without his friends around. I’ll admit, I was a bit giddy wandering around the town. The environment is silly and uplifting, a nice contrast to the adventuring Noctis is doing in the main campaign.
Mini-Games and Firework Show
The mini-games are fun at first, but they get old quickly. There are a few games I came across at the carnival like the chocobo races, a shooting game, a variation of whack a mole (but with a cactuar!), and a moogle dance. My favorite game is where you shoot at a bunch of targets; however, the only problem is that the courses never change. The targets show in the same place, only differing by the difficulty level. So, trying to get 35,000 points got infuriating after a few attempts. It felt like grinding, but I guess that’s Final Fantasy’s charm. The missions are basic as well. Also, fighting is not allowed at the carnival, so Noctis only has a toy sword! As for other games, try visiting Weskham’s restaurant and try being a waiter, or if that’s not your thing, why not try fishing for some prizes?
The icing on the cake for me was the firework show. The first night, I didn’t have enough medallions for the special VIP seating, so I watched from the highest point of Altissia I could find (thanks to Carbuncle’s insistence). Beautiful as it was, nothing tops the close-up firework show you get if you do have the VIP coupon! Though, it’s just not the same taking my own pictures of the firework show without my buddy Prompto along for the ride.
Overall, the nagging issue for me was not the repetitiveness (because it’s a small event meant to keep players interested in the game), but my isuue is that Noctis is the only one experiencing the carnival. Especially because Final Fantasy XV’s core theme is friendship. Maybe it’s some kind of dream world separate from the story (as Carbuncle has dragged Noctis off to in the past). Either way, I appreciate the novelty of the add on. The dedication of the Square Enix team shows promise for future DLCs and patches to come.
The Chocobo Moogle Carnival is only running until February 20th, so download the free holiday pack DLC now to get your ticket to the carnival!
Dungeon Souls is a game developed by Lamina Studios that came out officially this year, after being in early access. As the name suggests, it is indeed a classic dungeon crawler. For those unfamiliar with the genre, it is a game in which you pick a character and fight enemies, all while trying to reach the top level of the dungeon or escaping it. Games like these are really fun to pass the time, especially in groups.
[Just a warning to anyone reading this that some spoilers for episode one and two are present beyond this point. Read at your own risk.]
The Walking Dead is arguably one of Telltale’s most popular series to date, coming out with a third season just recently. Telltale games are episodic and released separately. Though, Telltale gave us a little bonus and released the first two parts for our enjoyment. The first thing I want to get out there is that you do not need to have played the other games in the series to understand what is happening in season three. Telltale does an excellent job making Clementine, the female protagonist, stand out all on her own. Now, that’s not to say I think you should skip out on the previous games. I’d recommend starting with season one because it’s just a generally good game. You’ll also understand what shaped Clementine’s motivations and attitude.
Season 3 is interesting because the first protagonist we meet is a new face. Javier, known affectionately as Javi by others in the game, is a former baseball star who was kicked off the team for a gambling scandal. We don’t find out this piece of information until a bit later. In fact, I feel like we’re thrust too quickly into Javier’s life with little to no explanation at all. Episode one starts off, before the zombie outbreak, with him arriving just a few minutes after his father passes away. He exchanges some heated words with his brother before going in to see how his mother is doing. I wonder why Telltale decided to go so far back, especially since we’ve already had an introduction to the phenomenon with Lee, the protagonist from season one, when the police car he’s in crashes into a forest of zombies.
Telltale gives a glimpse of Javier’s family life before their first encounter with a zombie, and eventually, as the story progresses, we see him on the road with the remaining survivors in his group. I will say that Telltale has created a unique group of characters this time. For starters, Javier is Hispanic so from time to time he’ll speak Spanish which I think is awesome because it feels more realistic. He’s with his brother’s wife, Kate, and her two step kids, Mariana and Gabriel. They meet others along the way, including Clementine.
Speaking of Clementine, why isn’t she the sole protagonist? While Javi is very likable, Clem feels like family. We’ve been with her for two full games already. I understand that we needed Lee to help Clementine grow, but we saw how capable she was on her own in season two, and Season three is no different. The last game’s endings made it completely possible to give Clementine full reign of the story. Especially, since at times, the game feels like Clementine tells Javier what to do anyway. I can’t really complain since Telltale did a great job at writing Javier’s character. I like him, and I am attracted to the fact that he used to be famous. It goes to show how easily someone’s status can change.
Flashbacks were a big plot device this season. As we get to certain plot points, flashback scenes trigger. I both love and hate it. I want to know what happened to Clementine and A.J, but if we don’t have flashbacks in place, we lose Javier’s functionality. The story is then solely Clementine’s. Javier’s flashbacks are less frustrating because I get to learn more about his past. But, I also feel like there are choices (such as kissing Kate when Javi reunites with her at the junkyard) that I would have made differently if I knew what had happened in the past first.
Clementine and Javier are dual protagonists, but the ratio of playability is unequal. We control Javier through most of episode one and two. Unfortunately, because of this, the player has a few smaller choices when playing as Clementine. Ultimately, the choices we make don’t seem to matter since Telltale did establish Clem’s past from previous seasons. My last gripe with the story is continuation from season two’s ending. There were multiple endings a player could get, but it felt like no matter what you chose, the journey for Clementine would ultimately be the same. I hope this is explored in later episodes.
Despite all this, the story isn’t bad at all. There is a central conflict that saved the narrative from being predictable because of the twist at the end of episode two. Telltale knows just how to keep us on the edge of our seats. The ending of episode one was very shocking, and Episode two’s ending had me anxious to play the next part too. I cannot wait to see what happens next. I’m willing to overlook some plot holes in hope that they may be fixed in later episodes.
One positive is that Telltale has implemented more interactivity than simple text choices in their games. Using the back button to speed up walking is a nice touch. It doesn’t do much, since most of the time you won’t be moving your character, but it’s nice to know the option is there. Aiming seems to be a bit off. I can have my optical aimed away from the zombie. However, if it’s close enough to the rim, pressing the back button will still work. This was something I noticed in Telltale’s Batman game as well. It seemed almost impossible to lose, even if you didn’t hit the right button. That feels cheap to me. If you’re going to add more gameplay, make it functional and meaningful. Telltale should not simply make their game seem like it’s more advanced. At times, it just feels like extra and unnecessary gameplay interaction.
There are a lot of choices. I can’t say if any are meaningful just yet since the season hasn’t ended, but I do appreciate having an abundance of them to shape Javier and Clementine as I imagine them. Also, another thing I noticed was the length of each episode. Episode one felt much longer than episode two, which isn’t surprising coming from a Telltale game. What was surprising was how short the episodes felt in comparison to other Telltale series. The first episode of Batman took me nearly two hours to complete. It felt like I spent less time in episode 1 of The Walking Dead: A New Frontier and even less than that in episode 2. This was a bit disappointing considering The Walking Dead is one of their more anticipated titles.
The most disappointing part about The Walking Dead: A New Frontier is that it feels as if your decisions from past seasons do not affect the game in any significant way. The game says right in the beginning that your choices from past games affect the ones in this season. I started with a new game, as I played the past two games on my PS4 and this on PC. Still, I haven’t noticed any references to the prior seasons that aren’t generic. It’d be nice to see this functionality grow in the future, having games where choices do affect gameplay in future releases, like Mass Effect and Dragon Age. However, there is an option to allow you to recreate the past decisions. The issue is that it’s unclear how this will happen.
I feel as if it’s unfair to give a score to a game that only has two episodes out. That being said, there are some cons to the game that are disappointing, but they’re not a deal breaker for me. Clementine kicking Zombies as Jade taught her to is enough nostalgia to keep me invested in her character. Javier’s personality is helping too! Plus, we do have crowd play which allows multiple people to vote on decisions in a local game, which is a plus for someone like me who likes to play with larger groups. I’d recommend picking this game up anyway, as it looks like it’ll tell a promising story in future chapters.
N7 Day was filled with information, and a ton of it. I spent my day thumbing through my twitter timeline, piecing together information from all kinds of sources to present to you guys. Here you are! A ton of Mass Effect Andromeda news!
The Jackbox Party Pack 3 came out just a few short weeks ago. It’s the newest installment of crazy party games to play with your friends either over the internet through twitch or local multiplayer. To read my review on part 1, click here and for part 2, click here. This review will be written with local multiplayer in mind. I haven’t actually gotten to play with the twitch functionality yet, but there is a plethora of features with online game sessions in mind.
The first word that comes to mind when I think about this game is difficult. Stop right there. Don’t write this game off just yet. Let me explain. Worms W.M.D has the look and feel of a classic online browser game packed into a polished console game. Despite the look of the game, it is much more complex than a bunch of worms shooting each other with massive weapons.
At the center of all good storytelling is compelling characters. Poorly written characters can destroy even the most thought out and well written plots. The best way to keep a player immersed in the story is by creating characters that are not only believable in their world, but relatable in ours as well. This article will discuss some of the funniest companion characters I’ve come across in game. Companions follow the player character around and help in battle. Usually, they bark out one liners to keep players immersed, or help push them in the right direction. In more interactive games, you can find out more about the characters from their own lips, by talking to them and getting them to like you. Now, on to the list: