Bloodborne: First Impressions From A First Timer

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As the title says, I am new to the Souls games. Although Bloodborne is technically not a true sequel to the series, it is seen as a successor in the eyes of many. I didn’t know what to expect with Bloodborne other than it’s going to be hard and I’m going to die a lot. I imagined it like a slower paced Castlevania or Devil May Cry; only a lot more difficult. With those games though, it’s typical to fight through enemies and then not have to see them again because you move on to the next. Bloodborne is no where like that.

Backtracking is a huge part of this game and as tedious and repetitive as it may sound on paper to have to constantly see the same enemies over and over in order to collect blood echoes, it’s actually really satisfying. Blood echoes are needed to level up and unlock weapons. They are what you collect as you defeat each enemy and if you die, tough luck because you lose all of them. This can create tons of opportunity to become impatient and frustrated because after dying so many times, it’s easy to want to push through an area as fast as possible. I can’t stress enough how important patience is because without it, you’ll want to treat this game as a hack and slash and more often than not, it just doesn’t work that way.

I’ve heard the opinion that just because a game is challenging, that doesn’t make it a good. I beg to differ or at least challenge that idea because a higher difficulty can definitely make a game better. Of course, I don’t speak for everyone but in my time with Bloodborne so far, it’s incredibly satisfying to progress through the game.  Even if I’m just farming blood echoes from the enemies I’ve already seen more than a few times, it feels like I’ve done something important. I’m just as satisfied farming a few echoes as I would be beating a boss on a less difficult game.

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Speaking of bosses, some of the bosses in Bloodborne could qualify as a final boss in other games. Usually with a final boss, it takes a few rounds of dying after trying to figure out their patterns of attack and that’s exactly how Bloodborne is. You’ll die a lot of times then eventually figure it out. Remember the days when you talked to your friends about your boss experiences as well as tips and tricks on how to defeat them? Those days are back with Bloodborne and that is part of the reason this game has been talked about so much the past 2 weeks since it’s launch.

One thing I know is that Bloodborne isn’t going to be for everyone and it’s proven that already. Its gameplay is brutal at times and doesn’t apologize for it and for some, that may be off putting. Some people just don’t like dying this much. What is so intriguing to me about Bloodborne is it has tested everything inside me that makes me a gamer; my patience, strategy, and experience. It’s also a game I can’t pick up and only play for an hour. I have to devote an evening to it and with my busy schedule, that means many days where I can’t play it. This makes me think about it a lot when I’m not playing and that is how I know a game has it’s grip on me.  So, if you are looking for the same type of experience and love a challenge, give Bloodborne a shot. I know I’ll be playing it for a while!

Have you played Bloodborne yet? What are your thoughts on the game? Let us know!

 

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Erica has been fond of gaming since she was 5 years old. Growing up in the 80s and 90s, she was privileged to have experienced the NES, SNES, TurboGrafx 16, Sega Saturn, Dreamcast, N64, amongst many other consoles. Do not mistake her classic upbringing for unawareness of today’s generation of gaming. She is up to date with gaming news, the gaming community, as well as the social aspects of gaming. She is fascinated with men and women and how they each view and treat gaming, and above all she keeps gaming in check for what it is meant to be: for fun. So if you want some down to earth commentary and opinions, look no further than Ericutz4thewin.