Home Multiplatform Borderlands: The Pre-Sequel Demo Synopsis – PAX East 2014

Borderlands: The Pre-Sequel Demo Synopsis – PAX East 2014

Borderlands The Pre-Sequel

Take Me to the Moon

At PAX East 2014, media personnel were invited to witness exclusive hands-off gameplay footage from the upcoming Borderlands: The Pre-Sequel, based on the timeline between Borderlands 1 and 2. Unfortunately, we were not able to take video recordings or pictures of what was presented.

First, we were instructed to go into an inaccessible room in the middle of 2K’s booth. The inside of this room mimicked that of a movie theater complete with cushioned seats and a wide open view toward the large screen. The seats were extremely comfortable I might add. Standing in front of the screen were two presenters, Steve Gibson from Gearbox and Tony Lawrence from 2K Australia.

A gameplay demonstration began starring Athena, the Gladiatrix. She is immediately seen with a shield that acts like Captain America’s famous shield with similar mechanics. In the game they call this move the Kinetic Axis. She can shield herself and also project the shield onto enemies to either finish them off or deal damage. The shield when upgraded also has the ability to be powered up by enemy projectiles, making the shield even stronger. Playable characters that were shown were Willhelm, who has returned as a robot, and everyone’s favorite talking robot, Claptrap.

Borderlands cosplay

Borderlands cosplay courtesy of very talented cosplayers at PAX East 2014

The newest additions to the Borderlands series, featured in the pre-sequel, include new weapons and power ups such as ice weapons, laser guns, low gravity jumps and double jumps, and oxygen tanks. With the the ice weapons, you can freeze your enemies and shatter them to pieces. One of the mechanics shown from the gameplay trailer was the Slam Move. When your enemy is completely frozen in place, you jump high into the sky, bring your weight back down onto their heads, and finish them. It sounds totally brutal and unnecessary, but that’s part of the reason why we love Borderlands! The low gravity jumps make the slam move possible. You’re lighter than ever before as the game takes place primarily on the moon. Your super high jumps and double jumps come at a price, although making traversing the area much more convenient.. In this game you now rely on oxygen – obviously. Exert too much activity and your oxygen level depletes quickly. The use of oxygen adds a new element to timing and strategic management. There are oxygen generators scattered about the area. You won’t want to run out of air.

To me, Borderlands: The Pre-Sequel sounds like a heap of fun. If it’s anything like Borderlands 2, I will be purchasing it day 1. Borderlands: The Pre-Sequel will be releasing this fall for PC, PlayStation 3, and Xbox 360.

How do you feel about the added mechanics to the Borderlands series? How excited are you for a new Borderlands? Does this sound like something that would interest you?

Sound off in the comments below!

Nia has been gaming for about as long as she could hold a controller. Growing up with experiences like Super Mario Bros 1 – 3, The Legend of Zelda, Sonic the Hedgehog, and Streets of Rage, she was bound to blossom into the lovely specimen you see before you. She loves the classics but will play anything that requires buttons, a d-pad, or analog sticks. She hopes to one day leave her mark on the gaming industry as it has helped impact the person she is today.
  • I like the added movement that they put in with being on the moon but it makes me wonder if the oxygen element will take away from that. Give and take I guess? We’ll have to see but I can imagine it being a pain in boss fights.

  • that picture though…looks straight outta game informer or something!! haha! I’m not a big borderlands fan..but I know fans are excited about this one. I’d def give it a shot if given the chance