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Out of the many awesome things shown at PAX Prime 2015, Tinertia was by far one of my favorite things. Published by Reverb and developed by Candescent Games and Section Studios, you control Weldon, a tiny robot that propels himself to new heights using his rocket blaster. When playing Tinertia, I had to throw everything I THOUGHT I knew about platforming out of the window. Many squeals, yelps, and hearty chuckles were had as I attempted to clear the level without being able to jump.

HoB is a beautiful, new adventure game that I think you will all end up enjoying. It displays itself in a stunning to look at world, filled with some uniquely designed enemies, and all with an interesting main character leading the way. When I was offered the opportunity to exclusively play the game and talk with Runic Games developers at PAX Prime this year, of course I was ready for this. Runic Games brought us Torchlight, one of my favorite multiplayer action-RPG games. Now let’s see how they will impress with an immersive single player experience.

Triforce Heroes

At the Electronic Entertainment Expo this year Nintendo made an announcement about a new addition to the beloved Legend of Zelda series. No, it wasn’t for some open world Zelda title for the Wii U or newer generation consoles (not yet anyways, take a deep breath it’s okay) but for a brand new co-op themed game, The Legend of Zelda: Triforce Heroes. Slated for release on October 23, 2015, this co-op oriented adventure game has you and your friends taking on the form of three different colored Links and working cooperatively in order to solve puzzles and battle bosses. With a visual style similar to that of A Link Between Worlds and gameplay much like The Legend of Zelda: Four Swords Adventures, this title definitely aims to please and give us something to keep us busy before the announcement date of an even bigger Zelda adventure (hopefully!).

gigantic motiga

At PAX Prime, we were very lucky to be invited to a closed demo with the Motiga Games team on Microsoft exclusive title, Gigantic. Gigantic boasts itself on 5 versus 5 frantic gameplay where each team looks to capture the opposing party’s gigantic guardian within their base. The characters in Gigantic are mechanically based off of the play styles of characters from different game genres. The thought process behind this decision was to ensure that Gigantic would be accessible to any type of player – whether they’re privy to shooters, action games, platformers, etc.

Minecraft Story Mode

By far, my favorite part of PAX Prime was the undeniably cool Telltale Games booth which feaured their upcoming release of Minecraft Story Mode expected later this year. You may know Telltale from their past games such as The Walking Dead, The Wolf Among Us and most recently their Game of Thrones and Tales of the Borderlands series. If they are known for anything, it would be the memorable characters, engrossing storylines and plot twists that have you sitting in front of your screen either shaking your fists in anger, crying in anguish over beloved characters or just laughing at the hilarity of certain choices that you are able to make during play-throughs.

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Barrel rolling like a bawse!

Star Fox Zero

At PAX Prime 2015, I was given an opportunity to see Star Fox Zero up close and personal. Present were the usual suspects – Fox, Falco, Slippy, and, Peppy – naturally being given mission orders from trusty ol’ General Pepper. The gameplay is reminiscent of that from Star Fox (SNES) and Star Fox 64 sporting traditional arcade-y elements and classic perspectives including rail shooting in Corneria and all-range mode when encountering larger, more significant enemies. Star Fox Zero allows seamless transition between vehicles as was already indicated in the official E3 gameplay reveal by Nintendo. More of that was explained in the PAX build of Star Fox Zero. The difference vehicle types are relevant depending on what type of terrain you’re fighting on. Ground areas are great for walkers and air missions are obviously best for Fox’s arwing.