As a gamer that’s been playing games since the mid 90’s, I am ecstatically hyped for Keiji Inafune’s new game Mighty No. 9 AKA Mega Man’s Spiritual Successor (as many old school gamers like to call it). Gamers that enjoyed countless hours spent on Mega Man games from the late ’80s to late ’90’s know that Mega Man was one of the most iconic and fun games some of us have ever played and to be honest Capcom’s most successful franchises. The Mega Man series to date has sold approximately twenty-nine million copies worldwide. However, Capcom, as of late is showing the community that they don’t want to develop Mega Man games any more which is the reason they have been canceling current Mega Man games like Mega Man Legends 3.
Why Capcom? ….WHY?
Capcom will not give their fans what they want and it might in the future bite them on the ass. After years of being frustrated with Capcom, Infune decided to leave and start his own company named Comcept USA stationed in Tokyo, Japan. The studio’s first game Taiba: Ninja Gaiden Z, which will come PlayStation 3, Xbox 360 and iOS platforms for an early 2014 release, has set its sights on a new game with a Mega Man-like twist – Mighty No. 9.
The synopsis stated on Mighty No. 9’s Kickstarter page is as follows:
Play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
The Gameplay of Mighty No. 9
Mighty No. 9 is going to be focused on gameplay with 2D platforming, which resembles Mega Man games.The player is able to run, jump and shoot projectiles at enemies they encounter. Additionally, the player will acquire both weapons and abilities from enemies they defeat. The game will feature eight main stages which are freely chosen in any order by the player, as well as a final stage unlocked at the end of the game. At the end of each stage, Beck must face one of the other eight “Mighty Number” units in a boss battle.
In Pax Prime 2013 at the Penny Arcade, Infune and his team announced their plans for Mighty No. 9 with a Kickstarter campaign. Their first initial goal was $900,000 USD and that goal amazingly were hit in one day. If that’s not speaking volumes I don’t know what is. Infune has proved that fans still care for Mega Man so much that even if the game isn’t exactly Mega Man they want to be apart of the successor and share their experience with gamers that might have just started gaming this generation. Even more astonishing, the Kickstarter campaign in only 7 days has 31,431 backers and has raised $1,818,810 dollars and still has 24 days to go. Fans have spoken with this Kickstarter and because of Infune’s track record alone, concept art and information on the game. The stretch goals of the campaign will be broken fairly easy as we have seen all ready from the following goal graph:
KickStarter Goals for Mighty No. 9
(in U.S. dollars)
|Status (as of 2013)|
|Project for Microsoft Windows Greenlighted||$900,000||Achieved on September 2|
|Two additional stages||$1,200,000||Achieved on September 3|
|Ports for Mac OS and Linux||$1,350,000||Achieved on September 3|
|New Game Plus and Turbo Modes||$1,500,000||Achieved on September 4|
|Production of a “Making of” Video Documentary||$1,750,000||Achieved on September 6|
|Ports for PlayStation 3, Xbox 360 and Wii U||$2,200,000||Pending|
Showing Capcom What The Gamers Want
The numbers are staggering to say the least. If this doesn’t show Capcom how much fans loved Mega Man then they are a lost cause for this franchise. Mega Man, as a character and iconic gaming series, will never die for the gamers that enjoyed it but it may be time to leave Mega Man in the past and focus on the future of the nostalgia. The next few stretch goals will make this game one of the biggest successes for an independent studio to achieve. I feel that after $2,200,000 USD, the Playstation 4 and Xbox One ports will come and that will be a sight to see.
If you would like to back this project, check out Mighty No. 9’s Kickstarter campaign.