Next Gen Bullet Hell: Assault Android Cactus for PS4/Vita and PC


Showcased on the PlayStation blog, Assault Android Cactus is an upcoming Twin-Stick “Bullet Hell” game, built on the Unity engine. The Bullet Hell genre is easily recognizable by chaotic game screens filled with hazards and projectiles that supply its name, and in this respect, Assault Android Cactus does not disappoint. Combining sci-fi themes with a playful, colorful aesthetic, the game appears as daunting as it does light-hearted and nostalgic. It comes from Brisbane, Australia developer Witch Beam, comprised of former SEGA Studios Australia staff. Artist and programmer Tim Dawson says, “We wanted to create something that captured the spirit of what arcade games meant to us when we were growing up, being tough but fair and the kind of game you could come back to again and again and express yourself through skill.”

The game centers around a group of androids (the chief of whom is named Cactus) attempting to rescue a disabled spaceship by fighting off a robot uprising in single or multiplayer action. Bullet Hell games usually require great care and practice to survive, but these androids run on batteries, which can only be recharged by defeating enemies. According to Dawson, “Putting the onus for action on the player turns typical twin stick pacing on its head – it’s not a game you can beat by playing cautiously”. There are eight playable characters, and they all have their own unique weapons and strategies.

Assault Android Cactus originally targetted the PC (Windows, OSX, and Linux), and is up for consideration on Steam Greenlight. “[B]ut we’ve always known the game had a console heart”, said Dawson. “Thankfully we weren’t the only ones that thought this way and with Sony’s support we’re on track to bring Assault Android Cactus to PlayStation Vita and PlayStation 4. We’re aiming to release on both platforms near the start of next year as a Cross Buy title.” So, in addition to the PlayStation 4 game supporting remote play via the PlayStation Vita, native support for the Vita will also be provided. Vita may be missing out on Monster Hunter, but it clearly hasn’t been forgotten. Sony announced at E3 2013 that indie developers will be able to self-publish on the PlayStation Network. This move follows the example of Nintendo’s eShop and Kickstarter darling console OUYA. Microsoft having followed suit with respect to the Xbox One, it may be much easier for developers like Witch Beam and games like Assault Android Cactus to find an audience in the 8th console generation. Despite its name, Assault Android Cactus has not been announced for Google’s Android operating system or the Android-based OUYA console.

 Via Polygon

Source: PlayStation Blog

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Lacking inborn social graces, Jane developed an academic interest in communication, culture, language, and art from a very young age. With the potential to unify all other forms of art, video games inevitably became her greatest passion. From the Atari Video Computer System and SEGA Genesis to modern consoles, mobile devices, and PCs from all eras, she has played — and studied — games of every genre. A writer, artist, would-be musician, and fledgling programmer, Jane is still plotting to make her mark on the video game industry and the world. She is extremely shy, but ultimately has a lot to say on most subjects.