Recent Project Cars News Makes Fans Slightly Mad


If you’ve been following the upcoming racing simulator Project Cars by Slightly Mad Studios, you’ll remember that when the title was first announced, the Wii U and PC iterations were the ones being touted as the premiere versions. The game was implied to have dynamic physics and groundbreaking graphics never before seen on a modern Nintendo console and even more beautiful on PC. The community had hyped the game to such a degree, new and frustrated early Wii U adapters were feeling their pulses beat once again gaining faith in the Wii U which was suffering from massive software droughts after launch. 

Fast forward to July 10, 2014 and Bandai Namco UK, the game’s distributor, has officially announced that the Wii U version will be delayed to 2015 at no specific time frame.  The other versions, PC, Xbox One, and PlayStation 4, are set to release in November 2014.
“Malarkey!” Is that the feeling you got when reading this news?

Project Cars Wii U
Many Nintendo fans are already jaded by the surge in third party support being pulled from the toddler-aged Wii U and now more of those sentiments are being displayed from publishers even after the public display of disgruntled fans on social media. There are many examples of multiplatform ports selling poorly on the Wii U due to being gimped, delayed, or lacking in support. Project Cars, a game that is guaranteed to be better or on par with the other versions is now also getting delayed and I don’t believe that the results are going to be positive.
Although likely a much better game, Project Cars will be labeled with the same disdain as Watch_Dogs, Rayman, and dare I say, Sniper Elite V2 on Wii U. This is not a good look.
For the sake of the Wii U having more opportunities for continued support and the welfare of the Slightly Mad Studios staff, I sincerely hope that they do everything they can to ensure that Project Cars has decent to moderate success. The Nintendo fanbase has been burned so often that it’s easy for them to turn a blind eye or to simply get a version on another system they own in fear that the Wii U version is tarnished or not happening altogether.
Here are a few screens I took from some comments from the community. Tough crowd.

e30929aeb3606822af4cd4e1ecfd44ed bca5a37dcb54c5b8f3ff9f103753326a a5afe3b7463c802f2549e6ac083f5e1f 776b489a011b30b28c3060e877ced6d9 99bdc8f2937c201d608960cb9eadeaf2 66faf98027203624d61b704ac86934cb 9f43f500cec098c2aa92fa6cf5e551bf 4ae673b0e21c96c4df229eb9840d580f1 4ae673b0e21c96c4df229eb9840d580f 0ccf652a738641735207727ec6fd640f Project Cars Delay Reactions

Farore, Nayru, and Din help us all!  

How do you feel about the recent news about Project Cars? Does the Wii U version stand a chance?

Tell us your thoughts below!

  • Shinkei DEI

    Is it out of place to point out that Nintendo and the stupid tablet controller are killing third party support for this console? I mean just like Rayman origins the problem lies that it is cheaper for devs to just finish the game for other consoles first —specially since PS4/Xbone versions are so similar to PC— than the WiiU.

  • wiiu4life

    That makes no sense they don’t even have to use the controller. It comes down to a business decision and this was a horrible. This to me feels like how Cleveland fans feel when Lebron left.

  • Nintendo has made it clear time and time again that the gamepad is completely optional. Even a huge number of Nintendo games have minimal or nonexistent gamepad-specific featues.

    Also, your example of Rayman (I’m assuming you meant Legends, not Origins, as Origins isn’t on Wii U) doesn’t make sense. The game was finished as a Wii U exclusive and, two weeks before launch, Ubisoft decided to delay it so they could port it to other systems as well.

  • Nick Ruozzi

    wasn’t this game developed on the wii u? not like they have to port it, it was built for wii u.
    now nobody will buy it, cuz it’ll be old already when it comes out for wii u.
    I wish I could smack the developers or publishers when the start the ( ohh, but it didn’t sell at all on Nintendo, so we are dropping our support for it, nonsense logic they use) . It’s a damn conspiracy I swear, there Is no reason it should be delayed beyond the other versions!!!

  • Nick Ruozzi

    at least they got there premadona back now!

  • David Trujillo

    it literally took lesser developers only a few lines of code to get things going on the gamepad. its a racing game, its not going to use touch controls. Gamepad is absolutely not the issue here.

    most seemed more excited about the wiiu version. They made a big mistake delaying that version. I feel like this was going to be one of those few games that would have sold best on the wiiu if they were all released at once. Now it will hardly sell anything on the system. Real smart namco.

  • Melissa Rossetti

    wii u sucks

  • fatneal

    no way this post is real LOL…none of your comment makes sense

  • Neco The Sergal

    Nintendo fans gotta stop being so easily butthurt. Driveclub was delayed, it made some Sony fans sore but they still understood that the benefits of the delay has made the game even MORE polished and sexy. Wii U’s hardware means it has to be downgraded and then optimized to be less-downgraded and still look pretty and not like garbage. Do you want a rushed port job or do you want a shiny new beautiful game?

    You want a good shiny game, stop whining. All Current-gen gamers are getting delays and having to wait in a drought, no one is alone on this.

  • You know… make a very compelling argument. I never thought about it that way.

  • The Wii U version was being made first. The game was originally a kickstarter campaign being created for Wii U and PC. The Nintendo community put this game on and made it popular. It’s easy to see why people are upset. They’ve been following this game since the Wii U came out….so for about 2 years.

  • Neco The Sergal

    Even more reason then, that like Driveclub is just on PS4 since they started development. Similar is that to Project Cars if it really isn’t a port. Port or not, time is always needed for proper polish. Just whether or not PC is the lead platform or Wii U begs the question, but I’m positive it’s since that is how all games initially start in development :L Good things come to those who wait.

  • Ali Hassan

    Do these people really think that the Wii U version would sell more than the PS4 version? Lmao that’s really funny.

  • Gamingsince75

    You keep bringing up Driveclub like it went from being console exclusive to the Wii U to now delayed or canceled on Wii U and releasing on other platforms.
    Please point out where DC is coming out on X1 sooner than PS4. You clearly do not understand why people are mad because your example is nothing like what is happening here.

  • Neco The Sergal

    Using it as an example since both had been delayed. Everything else is redundant, which only shows you only becoming defensive and butthurt for no reason. Simmer down.

    ‘Racing game A Delayed’ – Racing game B Delayed. Same thing, everything else you spout is meaningless because it’s merely your own confusion and misconceptions.

  • Hibern81

    If you can’t see and understand the difference there is definitely no point in trying to explain it to you.

  • Neco The Sergal

    The ‘Difference’ is in your head.

    Delays are always for the same reason. There’s no reason to overcomplicate things just to make the situation feel ‘Bigger’ than it actually is. Sounds like you’re just looking for problems rather than just reaching the natural conclusion like I have.

    There’s no point in me having to Re-explain it to a fool. Accept the simplistic nature of game delays or go cry in a corner and overcomplicate simple issues to make them sound more grave all you want.

  • Hibern81

    The Wii U version is the only one being delayed for this particular game. I would say that makes us alone on this. The other games you mention don’t pertain to us in the least.

  • Neco The Sergal

    Again, you’re making it a bigger issue than it actually is. A delay is a delay. The devs are more comfortable dealing with the other hardware clearly, and want more time to make the Wii U version better. It means nothing else.

  • Rinslowe

    I would just as easily not get this game at all for any platform. As a multiplatform owner there’s plenty of driving to be had on the other consoles before considering Project Cars.
    I was looking forward to seeing what they could pull off on the Wii U with this game. Not to mention how they managed to hype up the gamepad support, which we all know when done right, can be really good.
    Again, considering that there are compelling driving experiences on the way for the other platforms already. I wonder if I’ll still care about Project Cars when it releases for Wii U next year.
    And as a owner of the Wii U also, I feel this attitude from third party companies with their consistent nonsensical BS to be a real drag. Yep, pretty sure I’ll be passing on this one altogether at this point. It would have looked better on the other platforms, I’m sure. But it was the only sim racer for Wii U that made sense, as the other consoles once more already have compelling racers out and on the way.
    Rayman was delayed in waiting, so that other versions could be completed and released simultaneously. While Watchdogs was delayed in order to finish and release the other versions first. This looks like exactly the same kind of second rate double standard BS to me that Ubi have been pulling. Bandai Namco likely played a major part in the whole thing. Or just really perfect timing on their behalf. SMS’s otherwise played a pretty good routine in suckering Wii U owners in. But this recent stunt, will only result in next to no sales for the title on Wii U. Should they even bother releasing it at this point? Could Wii U owners be blamed if they boycott this game altogether? I don’t think so.
    It would be naive to assume the title needs more time in development. Wii U was the first platform in the works together of course with PC. Xbox One and PS4 came later.
    Just doesn’t add up really.

  • Rinslowe

    The debate is not, does a title need time to develop with the right level of polish. It’s that there has been ample time to polish the game already for Wii U. It was the first platform together with the PC version in “development”. In fact it wasn’t until Bandai Namco took control of distribution that this was even considered. The dev’s only ever said the Wii U version was coming along nicely.
    We could make a thousand speculations without concrete knowledge as to the “why”, they chose to delay it now. But needing more time to “polish” it is not a likely candidate in reality…
    Nov means it’ll be competing with Smash. And historically on Nintendo platforms despite differences in genre. The first party title usually gets first pick with the user base. Especially something as high profile as Smash. That and a chance to sell more copies after the holiday sales of both Smash and reinvigorated Kart bundles, push up the install base…
    But that’s crazy thinking. It’ll almost definitely result in less Wii U sales.

  • Rinslowe

    Drive Club was delayed because they needed something to hype the system early. Then it needed more time in development as it was barely off the drawing board anyway. Makes perfect sense and in line with the point you’re making about it.
    Except that Project Cars is not the same situation for Wii U. It’s been in development for ages. It started out on PC and Wii U.
    Heck, how many Wii U ports since launch were made by skeleton crews of the original teams and sometimes completely outsourced? Completed in months not years…
    Slightly Mad Studios now have a handle on Xbox One and PS4 builds to be ready for Nov? Yet Wii U needs to be delayed to some unspecified time into 2015. Yeeah…
    Got a decent handle on the fact Xbox One and PS4 are more similar to Pc in architecture. But that also does not address how Wii U has been in development the longest. Has many ports released already – some definitive – and created with the bare minimum of effort, like NFSMW U.
    Again, “polish” is not the issue here.

  • heavenshitman1

    Fair to say the WiiU community at large probably paid the financial price to make the game exist.
    Id consider it reasonable to boycot any more of Namcos software not on a Nintendo platform.

  • Gamez Rule

    From the developer…

    “We’re committed to delivering an exceptional and unique experience for racing fans on Wii U and for this we kindly ask our devoted and passionate Nintendo fans for a little more time in order to ensure the game delivers on our vision of being the most authentic, beautiful, and technically-advanced racing game on any platform”

    The Wii U version is the only one being delayed but IF people read what was placed on why it’s taking place they should be ok with this happening as it shows the game isn’t being rushed on their platform. Slightly Mad wants their game to be good, while being able to show pride in what they have made so if that means that a certain platform has to be held back so be it.

    And lets be honest there were concerns about the status of the Wii U version of Project Cars surfacing earlier this year, so it’s no shock that this has taken place IMO.

  • PachterStation

    Nintendo fans once again convinced that this is going to sell on the Wii U. Using the Gamepad is going to be a tall order, some will have to shell out for a controller which cost around £40. I still don’t understand why Slightly Mad Studios bothered with a Wii U version. After Shift 2 and Ferrari Racing Legends, I’d be wary. As per usual, don’t get sucked in by the graphics. Shift was a decent game, but that was about it from Slightly Mad Studios. I hope there’s a demo, but even demos can be misleading.

  • Javier Herrera

    man i hate how 3rd parties treat us nintendo fans like 3rd class people and prefer the xbax and phagstation quad fans more. well fuck 3rd parties up the ass

  • Gamez Rule

    “The Wii U version was being made first”? .. Really as It was the PC that was the lead platform from day one while all versions were being made at the same time ( including PS3 / 360 ) as Wii U was added to the console list after these platforms. Hence Wii U version was not being made first.

    Developers wanted fans to know that the PC is considered the lead platform for the development team with Project Cars, but the Wii U version will not be a simple port.

    Developers even went as far to state that .. “we´re making all the versions at the same time, so it´s not like we´re making the PC version and then we port it to consoles afterwards” .. ( The PC version, on the other hand, is going to be amazing! It will have the best resolution and the best graphics, obviously )

    So I don’t see why people are upset over this news. It shows the company cares about the Wii U version hence why it’s held back. Would people rather the game be released unfinished for their platform lol.

    In fact back in Jan-2012 Eurogamer stated this..

    “Slightly Mad Studios is developing a Wii U version of upcoming racing sim Project Cars. The UK studio has added Nintendo’s upcoming home console to the game’s official website, ((( alongside the game’s already-announced PC, PlayStation 3 and Xbox 360 versions )))”

    So if anything the Wii U gamers should be happy they still have the game coming as really it should be the PS3 and 360 gamers upset as their Project Cars was cancelled. ( and those platforms were announced before Wii U )

  • Escopablobar

    We all know that 3rd party software always performs poorly on the WiiU. This fake ire means nothing. If Nintendo fans want their software situation to change, buy Bayonetta and support quality 3rd party offerings that come to the console. Send a message to publishers and developers that Mario and Donkey Kong aren’t as good as it gets on the platform.

  • Gamez Rule

    At least the Wii U version is still being made, think yourself lucky as PS3 and 360 gamers got their versions cancelled and those platforms were announced before Wii U too.

  • Orange Lada

    But I’m having difficulty understanding who to believe, between this compelling argument and this one ..

    Guess I should listen to Melissa and skip the Wii U. No point in arguing with well thought out arguments like her’s.

  • Im_On_a_Drug_Called_Charlie_Sh

    How is anyone surprised by this WiiU is a kiddy console, a joke of a game machine and Slightly Mad knows that, they know where real gamers play and its not on the pee-eww.

  • The point still stands that the Wii U version was being made first before the PS4/X1 versions.

  • Kamille

    Don’t know why people are hyping this game so much when is not even looking like it’ll be that good anyway. Graphics alone look worse than Gran Turismo 6.

  • generic-user-name a.k.a GUN

    Even if they all released at the same time I’m fairly sure the PS4/X1 versions would sell much more than Wii U. If anything the devs/namco bandai are doing Wii U fans a favour by delaying it, this way, when it bombs they’ll have an excuse to use rather than it releasing on time, bombing and having no excuse, right?

    Every cloud.

  • kdog254


    Betrayal yea, stabbed in the back.

    Betrayal yea, I’m stretched on the rack.

    Betrayal yea, thrown out of the.. thrown out of the… thrown out of the….




    Thrown out of the pack.

    Betrayal. Betrayal yea. Betrayal. Betrayal.

  • Carlos Shabo

    all 9 wii u fans waiting for this game will be voicing there dismay

  • Bliss Seeker
  • Mark

    I own a Wii U & PS4, but there was no way in hell I would buy such a game on Wii U… PS4 only for me.

  • Gamez Rule

    “The Wii U version was being made first. The game was **originally** a kickstarter campaign being created for Wii U and PC”

    See the **originally** in your statement straight after the comment of “Wii U version was being made first”? Well that was incorrect as the game was originally being campaigned for PC / PS3 / 360.

    Wii U got added after the **original platform announcements of PS3 / 360 / PC**. Yes the Wii U was announced before PS4 and Xbone ( as those consoles were not available at those times ) but in your statement you mentioned **originally** which had nothing to do with PS4/Xbone.

    So my comment ( sorry to state ) still stands as your first comment was false☺ We could debate this further but everyone knows that PC PS3 360 was the **original** platforms and not Wii U that kickstarted the campaign as the Wii U was added after the original three platforms..

  • pez2k

    As a PS3 and 360 owner who funded Project CARS: we voted to drop PS3 and 360 in favour of PS4 and XB1, and SMS complied. I’d much rather see the three newest and most powerful consoles running it than the hardware from 2005 and 2007.

  • pez2k

    The game has never been on Kickstarter. It was funded through World of Mass Development, the main difference being that the WMD model gives backers a share in the profits and a vote in game design decisions.

    If any Wii U-owning backers are disappointed, they have always been offered a full, no-strings-attached refund at any time. Otherwise, they will still receive their share of the PC, PS4 and XB1 profits while waiting a few extra weeks for their free Wii U copy.

  • pez2k

    The Wii U release obviously couldn’t be announced until Nintendo gave permission, but Project CARS was planned for the console even back when it was still known as ‘Wii HD’.

  • pez2k

    You’re assuming that it was the choice of the developer to delay it.

  • coip

    Your ass on my dick.

    We’ll see how much you enjoy the Wii U then.

  • coip

    I’ve got something you suck on.

  • Dangerousjo 1985

    How in the hell can anyone be shocked ,the Wii u is super weak and a lot of these kinds of games wouldn’t sell shit on their console..

  • Dangerousjo 1985

    Lol that would be a funny thought if it was lol..