When business people refer to the gaming market as ‘hostile’ they aren’t just talking about the competition. Consumers themselves make it a hostile market because when avid gamers see a commercial, hear a game being announced, or get a release date, suddenly they become personally involved. Every delay and minor glitch is a personal offense and the game company, both indie and AAA, has to pay for it in hostile words. This needs to stop. GamesRadar had an entire article about why people hate Activision, which boiled down to no reason at all except they wanted to.
Debates about which aspect of video games is most important have gone on for many years. Gameplay, graphics, story, and sound all have their proponents, and most or all of them contribute to most video games in varying amounts. Considering different games will yield a different answer, as each is composed differently. The video game is not the first “hybrid” medium to face these questions. The contention between story and artwork in comics has continued for decades. Movies can offer visual appeal, a compelling aural experience, an engaging plot, or any combination thereof. The importance of each element will vary depending on the intentions of those involved in its creation.
Just by commenting about how women are being treated in the gaming community and the workplace or take a pro-women in gaming stance can easily start a men vs women war in a comment thread. Polygon.com, known for their “debates” and also for their gorgeous web design, posted an article titled “How to attract more women in game development“. Immediately there were negative comments and comments that side-stepped the issue mentioned in the article to making it about “how to attract ANYONE in game development”. Of course these comments were made by male gamers.