Meet Bacon Man. All images courtesy of Skymap Games.
They say everyone loves bacon, right?
Last weekend at the Boston Festival of Indie Games, I was able to play a 30 minute demo of the highly anticipated upcoming indie game, Bacon Man. The half hour I spent with the game went by in a flash, as I become totally engrossed with the platform gameplay and quirky world. I also got to chat with one of the talented people behind Bacon Man, Skymap Games managing director Neal Laurenza. Here’s what he had to say about this whacky new title.
With hours to go, Neverending Nightmares achieved its Kickstarter funding goal. Neverending Nightmares is “A terrifying psychological horror game inspired by the developer’s battle with mental illness.” Rendered in a predominately black, white, and (blood) red, pen sketch art style inspired by Edward Gorey, the game is designed to immerse players in a horror environment without intrusive or distracting elements, and to convey the emotional impact of living with obsessive-compulsive disorder and depression. It is not merely a visual experience. Developer Matt Gilgenbach of Infinitap Games, known for the award-winning but commercially unsuccessful
During this generation of gaming, we have seen independent, or “indie” games rise in relevancy and popularity. Small development teams have made big noise with games such as Minecraft, Fez, Journey, and Braid. Indie games have become so relevant that indie developer support for next-gen systems is favored upon and has even become a factor in which next-gen console people are choosing.
Clearly, Indie games are a big part of the video game industry’s future but what does it take to get them there? How do indie developers come up with their ideas for their games and what are some challenges they may face? These are some questions I have wondered about the indie game industry, so when fellow Sheattacker Alexis proposed her idea about SheAttack featuring Candlelight, an indie game in development, I couldn’t pass the opportunity up.