Sparrow racing is now an official mode in Destiny! During the keynote at Playstation Experience, Bungie announced that Destiny would be launching a new mode called Sparrow Racing League, which is out today! The sparrows were always a mode of transportation in Destiny and now they can be used to race against your friends! Erica of SheAttack was able to get an interview with Jerry Hook, Project Lead at Bungie to discuss Destiny’s new mode.
ChronoBlade is a new phone game from nWay with MMO features and a phenomenal and extensive system that looks great on both tablets and phones.
Recently, I had the pleasure of interviewing one of my favorite streamers RinTheYordle. I first heard about Rin from the League of Legends podcast Low ELO, where Rin is an occasional guest. RinTheYordle’s streams tend to either feature her working on her art or commissions, playing Final Fantasy XIV: A Realm Reborn, or any other game that strikes her fancy. We chatted about art, League of Legends, Final Fantasy, life as a yordle, and our shared love of electronic music. It was a pretty fun time.
Courtesy of OperationRainfall.com
SheAttack reached out to one half of The Gamer Bakers‘ team, Audrey Leprince, for a short email interview last Tuesday, July 17th. Most famous for working on Ubisoft’s Tom Clancy’s EndWar (Xbox360), Brothers in Arms: Road to Hill 30 (PS2), Tom Clancy’s Rainbow Six 3 (PS2) and now the SQUIDS series for iOS, Android, Wii U and 3DS.
There’s a secret fourth floor only accessible by a back elevator at the 222 Third St. office building in Cambridge, Mass.
Hidden on this top floor are endless rows of computer desks, filled with game developers diligently at work. This is where the magic of Boston’s up-and-coming indie game companies happens. 23-year-old Carrie Witt is part of this magic, helping games spring to life with her creative illustrations as the lead artist at developer studio Owlchemy Labs.
“There are so few people in our development team so everyone ends up doing a little of everything,” says Witt.
During this generation of gaming, we have seen independent, or “indie” games rise in relevancy and popularity. Small development teams have made big noise with games such as Minecraft, Fez, Journey, and Braid. Indie games have become so relevant that indie developer support for next-gen systems is favored upon and has even become a factor in which next-gen console people are choosing.
Clearly, Indie games are a big part of the video game industry’s future but what does it take to get them there? How do indie developers come up with their ideas for their games and what are some challenges they may face? These are some questions I have wondered about the indie game industry, so when fellow Sheattacker Alexis proposed her idea about SheAttack featuring Candlelight, an indie game in development, I couldn’t pass the opportunity up.