Courtesy of https://www.kickstarter.com/projects/thunderlotus/sundered-a-horrifying-fight-for-survival-and-sanit
Thunder Lotus Games, creators of Jotun, recently put up a kickstarter for their next game. Sundered is, “A horrifying fight for survival and sanity.” The gorgeous action platformer reached its goal in only 6 hours. With the developers’ original goal of $18,796, the Sundered kickstarter is now sitting at over $50,000. With that kind of response, people must be expecting Sundered to be a fantastic game. I think they’re right.
First Impressions and Gameplay Mechanics
I got the chance to play a pre-alpha version of the game, and it really is a sight. The controls are simple, the music is great, the art is beautiful, and you get a really awesome blaster. What more could a girl ask for? I was pleasantly surprised by how much of the game was complete and functional on a pre-alpha version, and it makes me confident that the finalized version will be great.
It begins as kind of a quiet game. I started in the hub, where the skill tree is located. From there, I ventured west, breaking pots and jumping around. The movement, jumping, and attacking were already polished with no issues. When the character you play as was jumping, it felt perfectly fluid.
The monsters looked awesome too. As I explored, I suddenly got swarmed, and since I had unfortunately wasted all my blaster shots because I thought they looked cool, I fought with a knife and took them out fairly quickly. I can only wonder if the enemies get harder or if you just get larger and larger swarms of them. I really hope I’ll get to find out. With the rest of development being focused on polishing the complex systems, balancing, and adding more skills and perks, I imagine the game is going to get 10 times better than the pre-alpha already is.
Courtesy of http://www.play3.de/2016/09/27/sundered-handgemalter-action-plattformer-fuer-ps4-angekuendigt/
Thunder Lotus Games’s Goals and My Final thoughts
One thing many backers seem to be wondering about is stretch goals since Thunder Lotus reached their goal so quickly. So far, they seem to be against adding extras. Personally, I approve of their decision to keep away from them for now. Feature creep is a real issue, especially with kickstarter games trying to gain hype. Also, I appreciate that they’re more invested in making the core gameplay the best it can be. Adding extras isn’t necessary at this point. Besides, the game already seems to have enough hype considering how many people are backing it.
If I wasn’t already waiting anxiously for summer to come now that classes are back in session, the July release date for Sundered is making me want it to come even faster. Their plan is to use the kickstarter funds to extend production until June so they can have beta testers play the game to make it as polished as possible. Thunder Lotus Games did this with Jotun as well, and it seems like a good idea considering how popular Jotun ended up being. Games like Sundered are making me believe this might really be the year of kickstarter games. With the creation and success of Fig, I think we’ll be seeing a lot of crowdfunded games this year.
Have any thoughts on Sundered? I’d love to hear them! Feel free to post a comment below.
Awhile back, a Tumblr post pitched an idea for a game about 1950s housewives going up against the zombie apocalypse. Indie developers at Sketchy Panda Games decided to try and make it a reality.
On this edition of Quick Kicks, we’ll be discussing Kickstarter campaign The Song of Seven: Chapter 1 by Enlightened Games. The Song of Seven: Chapter 1 is about main characters Kiba, whom is on the verge of adulthood and dodging the responsibility of village chieftain in his father’s place, and his new friend Emma, who’s a tad bit mysterious possessing a knack for invention and alchemy. Together they will journey through their world discovering things that could change the dynamic of their way of living. The video below will give you everything you need to know about The Song of Seven and where you need to go to support the campaign if you so choose.
Hello lovelies and welcome to the first ever Quick Kicks! In these biweekly piece of wonder and majesty, I will be introducing to you the newest and most promising Kickstarter, Indiegogo, and Steam Greenlight campaigns! This episode is all about Super Cordon Bleu, a modern day take on the games of old! Get ready to take your
wallet mind on one of the most satisfying and draining journeys it has ever had the privilege to embark upon.
There’s a secret fourth floor only accessible by a back elevator at the 222 Third St. office building in Cambridge, Mass.
Hidden on this top floor are endless rows of computer desks, filled with game developers diligently at work. This is where the magic of Boston’s up-and-coming indie game companies happens. 23-year-old Carrie Witt is part of this magic, helping games spring to life with her creative illustrations as the lead artist at developer studio Owlchemy Labs.
“There are so few people in our development team so everyone ends up doing a little of everything,” says Witt.
“The greatest enemy… is the one inside your head.” I’ve never backed anything on Kickstarter before, but those words just might convince me to change.
With hours to go, Neverending Nightmares achieved its Kickstarter funding goal. Neverending Nightmares is “A terrifying psychological horror game inspired by the developer’s battle with mental illness.” Rendered in a predominately black, white, and (blood) red, pen sketch art style inspired by Edward Gorey, the game is designed to immerse players in a horror environment without intrusive or distracting elements, and to convey the emotional impact of living with obsessive-compulsive disorder and depression. It is not merely a visual experience. Developer Matt Gilgenbach of Infinitap Games, known for the award-winning but commercially unsuccessful
Mighty No. 9 Cover | Kickstarter
Mighty No. 9
As a gamer that’s been playing games since the mid 90’s, I am ecstatically hyped for Keiji Inafune’s new game Mighty No. 9 AKA Mega Man’s Spiritual Successor (as many old school gamers like to call it). Gamers that enjoyed countless hours spent on Mega Man games from the late ’80s to late ’90’s know that Mega Man was one of the most iconic and fun games some of us have ever played and to be honest Capcom’s most successful franchises. The Mega Man series to date has sold approximately twenty-nine million copies worldwide. However, Capcom, as of late is showing the community that they don’t want to develop Mega Man games any more which is the reason they have been canceling current Mega Man games like Mega Man Legends 3.