There has been a debate going around about patching in content after a game is made, released, and sold. I’m not talking about DLC, oh no, what I mean is content that should have been in the game originally, but was cut out due to constraints of some sort and being added into the game free of charge later on. Perhaps the most prominent example of this is Final Fantasy XV, which only a few weeks ago, got it’s first patch of additional content.
The first Mass Effect game came out in 2007. It was groundbreaking and became wildly popular amongst RPG fans everywhere. Fast forward about three years, Mass Effect 2 was released. It gained just as much acclaim as the first game. In 2 more years, Mass Effect 3 was released. It signified the ending of a trilogy. If you’re anything like me, you’re always late to the gaming party. I didn’t pick up the Mass Effect Trilogy until a couple of months ago. That’s nine years after the initial release! There’s even another installment announced for the end of this year! After countless recommendations though, I decided to jump on the N7 ship and was not disappointed. For those of you unfamiliar with the series, Mass Effect is a choose-your-own space adventure. You create and fully customize your character who assumes the role of Commander Shephard. You can choose the way they look like, what fighting class they are and even what their back story is. Throughout the game you’re faced with choices that determine how Commander Shephard’s story is told. The reason I’m writing this article is because while I was playing Mass Effect 3, I stumbled upon a feature that was quite peculiar.